Konstfack: Creative Coding in Blender
3 day class where we learned common creative coding techniques for analyzing and making generative procedural art in the context of the 3D software Blender.
3 day class where we learned common creative coding techniques for analyzing and making generative procedural art in the context of the 3D software Blender.
5 week class where we used paper, board games, computers to challenge the traditional cultures and definitions of what programming is and who it is for.
A 3 day workshop for graphic design and illustration students about drawing machines where we explored the poetics of mechanical movement.
A course around creative technologies and how it can be material for the field of visual communication as well as changing its practices.
Teaching computational art from the past decades, and co-creating our own computational art histories through recreating the works of artists who inspire us.
An immersive module containing hands-on experimentation with new technologies, learning hardware and digital fabrication.
π HI π Program π Student Projects 1 π Student Projects 2
A 3 week course on how web technologies can be a platform for visual art practices design and expression.
A 3 day online workshop focused on creative coding and studying the artwork made by computer art pioneers.
We gathered at Blivande to have a little bit of a play around music, tangible interface and triggering sounds.
Invited by London CLC to host a Strawbees workshop station at TATE Exchange to explore the theme of Power and Play.
Two beautiful and inspiring days with children, parents and volunteers having a good time, being curious and building things.
An exploration day on how to use the Make Art app to introduce a more complex programming language skills.
A 3 day lecture about how to extend web technology beyond the browser into the physical world.
A series of small activities to brainstorm about how could we explore motors, building and GPIOs and Kano products together.
My wife and I hosted a table at Code Dojo Girls Only edition. I was in charge of a βmake your own computerβ workshop.
An event to wrap up my one month residency at O Parque, where I interacted with local creative professionals through technology.
A series of workshops with members from the Stockholm Chamber of Commerce, educators and students.
A lecture with my friend Paulo Barcelos about techniques and tools for rapid prototyping at Berghs School of Communication.
After Kids Hack Days a lot of adults came to us to ask about participation. We decide to create a special event only for them.
I joined the event with my friend Carl BΓ€rstad as volunteer and consultant both training the students and helping to design the space.
I was a mentor on a design bootcamp where interns from different Designit offices designed around the theme: Refugee crisis.
I joined the Maker Faire as part of the Strawbees gang, we set a booth next to the gift shop and had a lot of fun.
A lecture with my friend Paulo Barcelos about techniques and tools for rapid prototyping at Berghs School of Communication.
A Strawbees workshop at Paide during a gathering to advertise a residency program on the cityβs community centre.
A workshop at Vejle's FabLab@School conference with a classic Quirkbot activity: Build a robotic creature in 20 minutes.
Following the success of 2014βs Summer Camp, we decided to go further and establish a Kids Hack Day Club.
A lecture with my friend Paulo Barcelos about techniques and tools for rapid prototyping at Berghs School of Communication.
During early days of Kids Hack Day, the main format was βone day eventsβ. I joined the first edition of its new format: Summer Camps.
A lecture with my friend Paulo Barcelos about techniques and tools for rapid prototyping at Berghs School of Communication.